Tag Archives: Maps

Dash Stronghold Assault #5

Between the last episode and this one, SuperGigaSamuri slew the dragon all by himself ;) though Dash helped by knocking out a bunch of towers! We proceed to place the egg, only to find the machine’s derped.

NEXT time we have some changes.

Enderman are not confined to caves. They spawn around that quartz circle near the cave. They have a special sideways sign (because they’re Enderman) saying the mine belongs to Endermen, piss off. They’re gonna be more of an issue for sure.

The Cockroach spawner won’t destroy itself so easily. Floor of the portal room is now obsidian, as is the lava pit, so they won’t obliterate themselves before wrecking you. Coming down from above is still the best approach but may not be enough.

Any fool can place the egg now, so the win condition is guaranteed to work. BUT, the machine physically flings guilty players away from it. I don’t know if it’s possible to fight this in singleplayer but I do know only the Fluttershy may approach. That should work as the final machine tweak.

We will begin another session at a preannounced time, and I’ll probably be announcing when that is, on FIMfiction and the private Blue Vanilla mailinglist. This will be more of a speed run approach: go directly for the stronghold and the Ender Dragon ASAP, if you can get the egg do it, if you leave it back at spawn leave a sign so you can be credited. The Fluttershy will place it and we’ll finally have a endgame that works dramatically :)

Yeah, it’s Applejack left holding the bag on this one: the skin server’s being updated and AJ turned up for some reason.

Dash Stronghold Assault #4

In this intense climax, Dash and Turner (Fluttershy-for-a-day) make it to the stronghold and explore it (a great example of the AJ Lightin’ lightmaps in action), defeat the Cockroach spawner, brave near death, and then Dash trips over her own hooves and falls into the End, where she blows up a bunch of stuff before getting snuffed by the dragon!

The last episode before the derpy wrap-up. Next round, we have fixed the machine so it flings guilty ponies away from it rather than let them place the dragon egg, and made the Enderman situation trickier by basing them more out in the open! But that is a story for another day…

Dash Stronghold Assault #1

A second playtest of Nightmare Moon has bogged down… until now!. Rainbow Dash, with her trusty and alarmingly badass Fluttershy, sets off to get things moving in this glimpse into a Nightmare Moon play-through! The first episode is showing you where the stuff-grinding resources are (it’s a second playthrough of the map, not the one in the first series but what is actually there right now.

As of now we haven’t slain the dragon, but this little LP arc is me and Zobrux going through the mountains to find one of the strongholds, beating the ‘Cockroach’ spawner (Dash is like ‘get back!’ but then gets in dreadful trouble and her life is saved literally at the last moment by Fluttershy) and then going to the End by mistake and beginning the destroying of dragon crystals. So as of now, the server is open to anyone, the path to the End is open, and beating the game is anybody’s game. We have to get the dragon egg, and use our Fluttershy to place it (be nearest the machine when it is placed)

And Fluttershy is Zobrux this time, so Zobrux (who shows terrifying efficiency getting to the stronghold and is basically tougher than Dash) cannot just log on and slay the dragon. One of US has to do it. Who will be the one? The path to the End is open, and the end game is in play!

Nightmare Moon Test #5

In which the ponies fight even scarier enemies and Applejack talks about level design stuff! Fifth of six episodes, this is where we really start to push for some of the stuff the map provides. The whole point is that you should be able to insanely accelerate the normal rate of gameplay and stuff acquisition, but that it gets more dangerous the harder you push.

Nightmare Moon Test #4

In which the ponies fight all sorts of crazy stuff! Well, except for Fluttershy…
Remember, this is the Nightmare Moon map. There has to be a player at the end that has not hurt so much as a fly or food animal, certainly not a hostile mob! If you don’t have that one ‘innocent’ player you can’t get the best end sequence (though we’ve fixed it so that you don’t just get killed off if you derp the end-game setup)

Nightmare Moon Test #3

In which Applejack tries to get some custom loot, and the ponies secure their awesome base in a cave! This is the intended first base location. In the new version, it’s got some more bling in it, and comes with a bit of lighting! In this playthrough, we make do with torches and no bling.

Nightmare Moon Test #1

IN WHICH three ponies from the Trixieverse Builds server, tackle the very first attempt to play the very first Place The Key map ‘Nightmare Moon’, and only intend to look around a bit—find stuff to fix (which has already been addressed)—but start having so much fun it’s like they’re playing through the map for real! This miniseries of six episodes is a great peek at the gameplay of a Place The Key map in development. If you saw the Nightmare Moon Mobs video, this shows some of those devices and mob designs in action!

We will be playing Nightmare Moon in earnest when we get together a good herd of ponies to tackle it, and work out our schedules. Also, Trixieverse Builds will resume between other serieses, but stuff like Nightmare Moon will get its own playlist.

Trixieverse Maps #2: Nightmare Moon Control Box

For redstone and command blocks, it’s over to Twilight Sparkle, who will tell you far more than you ever wanted to know about how to make a Place The Key control box! This is a large bedrock device at spawn that continually tests for the map’s win condition. They can also dole out punishments if the player’s done wrong, but be careful not to trigger attacks on the player unless you’re sure about it!

This device is what runs the map Nightmare Moon (first Applejinx Place The Key (PTK) map. It tests for the presence of the dragon egg, which must be placed by a player who has never killed anything.

(technically, you can still win the map if you’re in singleplayer or you have no pure and kill-less players left, by placing the egg and then getting out of Dodge. This is better than sensing ‘guilt’ and triggering a player-kill, because if the wrong player is too near the sensor they can ruin everything after a very long and epic LP-series, all at night)