Category Archives: Trixieverse Maps

The Trixieverse ponies create Minecraft maps in their new genre, Place The Key! Every episode, a random pony brings her special skills to the task. When maps are completed, they’re put up for download!

Home Soil

Introducing Home Soil, a Minecraft PVP concept for vanilla clients! This is a Bukkit plugin for servers, from the Brothers Johnson, and it runs on 1.6.4.

Spawn in with a permanent stack of snowballs with your name on it (click lower right spot on inventory to start) and a Home Soil chunk!

Your named snowball will lead you to your Home Soil. It flies through the air, on fire, a beacon leading you on. If it’s far away it’ll go fast, if it’s near it may be quite slow. If you die, that’s where you respawn: your nearest Home Soil. It’s your base in a hostile world full of enemies and crazy stuff happening. Keep it safe.

Your Home Soil is protected from the Lava Pillar Of Regen. This pillar wanders across loaded chunks, regenerating them: if it hits your Home Soil, it skips that chunk. This regenerating can cause things to look funky, but that’s part of the game and shows you what chunks have been loaded for a while.

Check for the clicks to see if you’re in the chunk. Entering and leaving ANY home soil chunk produces a clicking noise: higher-pitched for entering, lower for leaving. That happens even for home soil chunks that you don’t know whose they are. If the chunk is yours, you get something else too…

When you enter your home chunk, you (and everybody else) get a server message saying you’ve entered your home chunk (1 of 1). If you have more than one home chunk it’ll say which one it was, and how many in total you have. That’s your win condition. But how do you get additional home chunks to build out into mini-bases? (you can build outside the home chunk but it will eventually get hit with regen)

You get more chunks by taking over the chunks of other players.

Throw a player’s snowball (snowball with their name on it) in their chunk, and you take it. (yes, you can use an anvil to name regular snowballs, and yes you can use your infinite-snowballs to make infinite snow blocks. They might be a bit of a give-away, but you will have lots of snow and can always have blocks for that reason)

You have to use their snowballs to take their chunk. One way to do that is to kill them: they’ll drop at least a stack of named snowballs when you do. You can use those to find their base, and to take it. When you do, you get a firework display of creeper troll faces that goes on longer, the more chunks you own. This shows any onlookers your victory, how good you are… and where you live!

If you throw your OWN snowball in your OWN chunk, you relinquish it. It stops being a Home Soil chunk anymore, and the spot can be regenerated and probably will, in time. If you had lots of chunks, you just lowered the count by one. If it was your last one, then the snowball will immediately head off to your new home.

You can follow it and journey to the new chunk if you’re carrying valuable things, or if you’ve only just spawned and you have nothing, you can /kill repeatedly and cycle through chunks really fast that way. If you don’t like where you ended up, throw your snowball to give up the chunk and then /kill and respawn in your new home right away.

If you’re wandering around and you see crazy half-trees and such, it means the Lava Pillar of Regen was nearby. That means the chunk was loaded, which means players were nearby too. There’s another side-effect of this: when chunks regenerate, nearby chunks end up still lit by the lava that used to be there. Spooky glitch lighting is a dead giveaway there’s a Home Soil chunk nearby, and someone has been spending time there (perhaps hiding). This is especially the case far from spawn, where chunks aren’t loaded unless someone’s in there somewhere. That’s why we’re keeping the glitchy lighting (so long as Minecraft lets us!)

AQuickVoiceClip and MineSpace

If you use Screenflow on the Mac… so do I! And that means maybe this post will be useful to you. I run audio plugins in post-production, and I’m using these along with DiracFXAU for pitch shifting, and Airwindows ToVinyl 2 for bass centering, to make my videos.

AQuickVoiceClip is for recordings such as gamer LPs, where the performance sometimes yells into the mic and completely blows it away into clipping. It subdues the HF hash while retaining clarity when not clipping, and contains a highpass that works with the anti-clipper code. It’s not a ‘un-clipper’ but it tames the distortion a bit.

MineSpace is a quick ambience creator that runs dual-mono and adds just a tiny bit of reverb at varying size/space! It’s for video post, not to replace real reverb plugins, and is set up to add subtle air and distance without being particularly noticeable. It’s called MineSpace because, you know, Minecraft! Square caverns that go on forever should have reverb.

These default to normal usable settings, though I make AQuickVoiceClip roll off a lot of bass for my pony voices. They’re load-and-forget type plugins without a lot of fuss. To use varying verb sizes on MineSpace, edit the Screenflow video where you want it to change, and set the MineSpace on that bit of audio differently. It will reset its verb buffers so it won’t be continuous, but Screenflow doesn’t let you automate plugin controls, so at least it’s a way to sort of alter the settings :)

Hope it comes in handy! These are free to have.

Dash Stronghold Assault #5

Between the last episode and this one, SuperGigaSamuri slew the dragon all by himself ;) though Dash helped by knocking out a bunch of towers! We proceed to place the egg, only to find the machine’s derped.

NEXT time we have some changes.

Enderman are not confined to caves. They spawn around that quartz circle near the cave. They have a special sideways sign (because they’re Enderman) saying the mine belongs to Endermen, piss off. They’re gonna be more of an issue for sure.

The Cockroach spawner won’t destroy itself so easily. Floor of the portal room is now obsidian, as is the lava pit, so they won’t obliterate themselves before wrecking you. Coming down from above is still the best approach but may not be enough.

Any fool can place the egg now, so the win condition is guaranteed to work. BUT, the machine physically flings guilty players away from it. I don’t know if it’s possible to fight this in singleplayer but I do know only the Fluttershy may approach. That should work as the final machine tweak.

We will begin another session at a preannounced time, and I’ll probably be announcing when that is, on FIMfiction and the private Blue Vanilla mailinglist. This will be more of a speed run approach: go directly for the stronghold and the Ender Dragon ASAP, if you can get the egg do it, if you leave it back at spawn leave a sign so you can be credited. The Fluttershy will place it and we’ll finally have a endgame that works dramatically :)

Yeah, it’s Applejack left holding the bag on this one: the skin server’s being updated and AJ turned up for some reason.

Dash Stronghold Assault #4

In this intense climax, Dash and Turner (Fluttershy-for-a-day) make it to the stronghold and explore it (a great example of the AJ Lightin’ lightmaps in action), defeat the Cockroach spawner, brave near death, and then Dash trips over her own hooves and falls into the End, where she blows up a bunch of stuff before getting snuffed by the dragon!

The last episode before the derpy wrap-up. Next round, we have fixed the machine so it flings guilty ponies away from it rather than let them place the dragon egg, and made the Enderman situation trickier by basing them more out in the open! But that is a story for another day…